Changed: No more than 2 crashed vehicles are now drawn at a time. Non-water based items may be placed in water, and vice versa (swan boat tracks can be placed outside of water). Click an item using the middle mouse button in the precision build mode to align the position and rotation of an item or another item. Fixed: Fixed issue where setting the price of all stalls at once was not working. Fixed: Fixed a few minor issues in the tutorial. Added: You can now increase the height limit one more time through the shop (or as a game pass purchase). Fixed: Fixed an issue causing the camera to rapidly fly across the entire map. Changed: LMB no longer changes the active piece in the track editor, RMB now does. Changed: The game will no longer prompt the player to build and entrance or exit gate automatically after completing a tracked ride loop or after building an entrance if at least one entrance or exit gate already exists. Changed: Reduce minimum audio length for jukeboxes/speakers to seconds. Fixed: Fixed issue causing the chat bar hotkeys to insert a character into the chatbox too. Added: Chat command '/hideui' to hide most of the UI. Added: 8 spider web props, 11 spider props. Added: In settings, can now enable R15 guest models. Fixed: Fixed teleporter connection creation not working. TheChangelogis a log of changes made to the game by the developer, Den_S. Building rotation - Theme Park World Forum - Neoseeker Forums How do i rotate an item on theme park world on the PC? (Not currently supported by controllers). Changed: Changed "Rapid destroy mode keybind (Desktop only). Fixed: Fixed an issue causing built pole items to be "forgotten" by the game sometimes. Added: VIP server admins can now use the command '/vipserver-allowfreecamplayername' to let a player use a freely movable camera (for cinematic purposes). Added: New game pass "Extra colors", allowing you to use many extra colors using a new color selector. Added: Can now configure the material of the primitives. Added: Speed adjustment track features and pieces for the vintage cars and dark ride. (An item limit per location applies.). [Alt/] + [Shift] + [RMB] can now also be used to set/reset the pivot in precision build mode. Changed: With dynamic daytime, days are now longer and the nights shorter. Added: Stair paths for the new paths and queue paths (open and closed variant). Added: Via ride operations the gravity of tracked rides can now be adjusted (requires the improved physics model. Fixed: Fixed an issue causing rides to accelerate or decelerate incorrectly on the improved physics mode sometimes when going backwards. Fixed: Fixed items animation rotation when not rotating when placing items. Moving Objects. When selecting an item using the picker or remove tool while holding [Shift], the item size will be copied too. Fixed: Fixed issue causing the UI to get stuck when cancelling liking a park with a gamepad. Fixed: Fixed flatrides sometimes not appearing. Added: Most particle emitters support configuring the emitter power now. Fixed: Fixed queue path colors being reset. Added: Jukeboxes/speakers can now be activated by other items. Changed: Raised sequencer concurrent timeline limit to 64 (amount of visible timelines increases as more timelines are used). Discover - Roblox Moving Rides. Curbs can be disabled by building a path without curb in front of the ride its exit and fences can be disabled by building a queue without automatic fences. The Tutorial starts when the player is asked to place a Teacups ride in the designated spot. Changed: Many interlan changes that could have broken stuff Added: 99% refund when removing anything built in the last two minutes. The impact is still being investigated, more information will be shared in-game as more information becomes available. Changed: Raised maximum jukebox/speaker count. (disable collisions must be enabled in a park for this to be available too). 25% 1.2K. Fixed: Fixed painter tool not properly working for animatable items (entrance/exit gates). The pulse mode can activate items when a player enters or exits an area. Theme Park Tycoon. Star Water Park Tycoon . Manage all your favorite fandoms in one place! Changed: When riding rides, tooltips no longer show. This page was last edited on 24 April 2022, at 07:06. Added: Daily bonus system to grant a small amount of extra money every day. Changed: Signs and the jukebox no longer have to be placed directly on top of terrain. Changed: Raised maxinum track with sequencers. Added: Visitor thoughts about stalls are now linked to a specific stall. Changed: Improved positioning/visuals of the ride state 'markers'. Added: Prebuild tracked rides designs can now be built directly (In addition to using a custom track design) when selecting various tracked rides. Fixed: Fixed side item placement (walls, fences etc.) (Disables restrictions of certain items being forced on top of terrain.) Changed: Characters will not look towards the ground as much anymore. They can be configured to only allow activation by the park owner and co-builders optionally. Added: New achievement "Fully expanded! Changed: Tutorial enhancements for gamepad. Added: Clicks in the bottom UI are now always caught to avoid accidental builds when using this UI. Changed: Trampolines now bounce in the direction they are oriented. (Not currently supported on controllers. This gamepass allows you to turn off collisions on various items, including bypassing placement rules. Added: In settings, there is now a button to "Delete everything", which clears your park while keeping your money (does not create a new save slot). (range/brightness. 11% 0. Changed: The trader for the Innovation event now uses the originally intended dialog. Fixed: Fixed an issue causing dropdowns to be drawn incorrectly sometimes. period). This should also minimize sudden twists of the track when dragging handles around. Is Brooke shields related to willow shields? Fixed: Fixed an issue where tracked ride vehicles would sometimes take a long time load after opening/testing a ride in parks with multiple rides on stressed network connections. Fixed: Fixed an issue causing parks to lock up. In TPT2 we can make some amazing scenery with basic items and tools, but whaat if we could make them even more amazing. Added: Wooden fence sloped variants for those who had none. Added: Can now use /e and /emote commands. Gamepass/Disable collisions - Theme Park Tycoon 2 Wikia Fixed: Fixed an issue where sometimes side items could not be placed above one another in specific orders. Added: Private server owners can now access "Private server settings" from the settings menu. This game pass additionally allows you to customize your chat color to a flat color or gradient (requires chat to be enabled in your Roblox privacy settings and chat to be supported on, Changed: When building as a co-builder on a park, the achievements of the park owner are now used to determine whether or not a item is unlocked. Added: When selecting a jukebox/speaker, icons will now indicate where all points are. Most commonly created through the Hinge SurfaceType on a BasePart. Changed: Editing terrain adjacent to water will now make the water automatically "flow" into that area if possible instead of throwing an error. This can (very rarely) change the behavior of rides in your park if you were affected by this issue. (Intersections with water are allowed and water-only items can be outside of water.) Changed: Adjusted the ride camera smoothing to more accurately react to the ride. Changed: Changed the way trash is cleaned up. The Changelog is a log of changes made to the game by the developer, Den_S. Fixed: Fixed item/ride pricing being determined incorrectly. Added: Rides now start after a while if the player is seated in the ride and the ride is open, even when no NPC guests are in the ride. Fixed: Fixed dance emote not properly working. The mouse and keyboard are used for RollerCoaster Tycoon. Added: Added a setting to control the draw distance of rides and guests. You can, click on a ride you want to move, close it and click the crane icon, you can then delete the ride with the bulldozer icon in the wondow you get to place it but still have it to place somewhere else.There is a hotkey for rotating, Z I believe. ), Added: Can now play sequencers at any time offset by clicking the timeline (above the sequencer tracks). Manage all your favorite fandoms in one place! Added: Text signs/park names/ride names now support most Unicode characters. Fixed: Fixed inability to delete straight wreaths. Changed: Redid mechanism that decides what rides guests will ride. Changed: Text Content is now re-filtered upon park load to comply with new safety rules. Added: Small ring wreath prop and two variants with Christmas decorations. Changed: When building a new track piece, the support mode and color are now copied from the previous place. Added: The precision build mode now supports resizing certain items. (The /setguestmodeltype command is now removed in favor of this.). Fixed: Fixed an issue where server-sided park settings sometimes could not be changed. Various icons have been updated to use this system. (Requires "Ride operations" game pass.) Fixed: Fixed an issue causing log flumes/rapid rivers to stop lifting vehicles up sometimes when using the improved physics model. Changed: Re-rendered path queue and wall item thumbnails. The . In #TPT2 you can use the Precision Build Mode to place items anywhere on any rotation to allow you to create some insane looking buildings that are off the grid. Changelog | Theme Park Tycoon 2 Wikia | Fandom Added: Guests and players now smoothly transition to/from ride seats and items with seats. For example, items requiring to be placed on water now available to place anywhere, and things like Ladders can be placed in rides, plus can be used to create player only sections of the park. Changed: Changed some decorations in front of each park. Block brake power can be controlled via a separate control setting. Added: New emotes: dance4, dance5, and backflip (requires R15 character). Fixed: Fixed an issue causing music from another park to keep playing in some scenarios when entering the park. Added: Flat rides can now activated other items. Chainlifts only form a block section if the end does not intersect with a station, block brake, or another chainlift. Fixed: Fixed emoji being drawn under the chat. Added: Most roof, roof trim, ceiling and mesh roof items now support material selection. Changed: Can no longer attempt to buy expansion plots on arks that are owned by other players. Fixed: Fixed an issue where sometimes a track piece can remain highlighted after closing the track editor. This item can be used to schedule various items other activatable items and play them back by activating the sequencer with another item. Fixed an issue casuing some item names to not appear. Changed: When synchronizing rides, only stations with an entrance will now be synchronized. It is synchronized with the ride. Added: Teleporters can now be configured to only allow the park owner and co-builders to use that teleporter. The Tutorial starts when the player is asked to place a Teacups ride in the designated spot. Fixed: Fixed a rare issue where guests could get stuck in a queue until the park was reloaded. Changed: UI and touch gesture adjustments. Fixed: Fixed certain sloped queue paths not properly propagating styles to connected items. They can be turned on and off dynamically by activating teleporters using a trigger/button/timer/sequencer as well (not currently supported on controllers). Changed: UI changes for the chat, item/ride/stall info dialogs and advanced editor. Fixed: Fixed an issue with wooden support collision detection. Changed: Improved various error messages for clarity. Added: "/psadmin-setmovespeed" command to set the movement speed of a player in a private server. Legacy content can be made visible again via the settings menu. (Note for advanced user) The suspended coaster simulates swinging per cart. Changed: Gamepads can now build jukeboxes and select custom images on PCs. (Requires game pass.) However, the player is not told how to set a price for the stall. Fixed: Fixed dropdowns not working properly. Changed: Fixed an issue causing textboxes to not work properly. Fixed: Fixed an issue causing the hold time to not be configurable for the hypercoaster (and all future rides. Fixed: Fixed an issue causing color 3 to reset to default when queue paths snap to a new direction. The gamepass also allows item snapping both vertically and horizontally, which lets you move objects according to a grid by either default (1 grid), 1/2 a grid, 1/4 a grid, 1/8 a grid, or not according to the grid at all. To rotate room or equipment press < or >. Fixed: Fix issue where guests are not behaving properly. Changed: When 'disable collisions' is enabled it is now also allowed to build two of the same sloped walls/fences/supports/etc. Fixed: Fixed two issues causing suspended coasters to sometimes fail computing the vehicle behavior and locking up the park. Fixed: Wild mouse brakes are now painted properly. Fixed: Fixed things randomly being built in the air (desktop), Fixed: Fixed issue where item placement system would not work properly until restarting build mode (console). Fixed: Fixed a bug where ride seats sometimes could not be used after respawning. (Synchronizing tracked rides with multiple trains will cause all trains on that ride to try to depart at once, which is usually not possible; this will likely be readjusted in. Added: Park information button next to the park entrance. Fixed: Fixed an issue where undo would not remove wall-like items sometimes. The new queue paths automatically draw fences as well (can be disabled, building a path without curb next to it. Fixed: Fixed an issue where corrupt parks would be saved. Added: The single rail coaster now supports boosters. (Requires a keyboard and mouse or a large touch screen. 2-finger tap or Right Click: Cancel (right-mouse button) 2-finger drag up and down: Camera zoom in and out (Mouse Scroll Wheel) 0. Fixed: Fixed an issue where the UI tooltip does not show when hovering items. Added: Most lights now support different dynamic modes, allowing them to pulse, blink or be off during the day. Added: Trees, hedges and bushes are now recolorable. Fixed: Fixed a minor issue causing track pieces to snap unintentionally. You can assign different keys as well by clicking on a shortcut and pressing the key you want to have assigned. Fixed: Fixed a bug where an unexpected error got triggered when building an exit. Changed: Increased default item information panel size. Note that is usually worsens performance on high quality graphics settings in large parks. In this video, I show the newest Roblox Theme Park Tycoon 2 update. not working properly. On low quality settings, no performance difference should be noticable. Fixed: Fixed a bug causing tracked vehicles to sometimes move at an incorrect speed. Fixed: Fixed errors when trying to load a park too quickly after joining. Changed: Increased the amount of time guests stay in larger parks and increased the guest counts a bit. Added: Custom move and rotate snapping values can now be set when using the precision build mode. when a vehicle drives over it by configuring triggers on the track piece. The improved physics model simulates these pieces correctly, the legacy physics model does not. Added: 2 cannon props, 3 wagon props, a shield prop, 3 sword props, a swords prop, 3 barrel props, 3 axe props. Changed: Topple tower will now attract fewer guests. Activated items can be set to various different modes. Added: Steep sharp turns upwards coaster pieces. Added: Teleporters now support off-grid placement. Move Ride after Placement - Ideas - OpenRCT2 Drag finger: Move cursor. The mouse and keyboard are used for RollerCoaster Tycoon. Fixed: Fixed tracked rides in some cases not rendering the vehicles at all. Changed: Teleporters/trampolines/cannons no longer share cooldowns with manually user-activated items (such as buttons). Shift 2 + mouse wheel = rotation. Fixed: Fixed wall-type item sides going invisible while it should stay visible and the other way around (which item its side should be visible is now determined per-side instead of per-item). Added: "/psadminkick" command to kick a player from a private server. Fixed: Fixed the item scroller scrolling too far to the right. Added: More rides now have animated seat restraints. This should also fix issues with R15 characters not spawning there at all. Fixed: Fixed unexpected error when building an entrance or exit. The precision build mode is now supported for all items too (if an item cannot be built off-grid it will still be constrained to the grid). Added: Now showing the full item hitbox when building in blue (of which part may be in the air). Fixed: Fixed UI getting stuck when aborting a loading operation on gamepads. Changed: Advanced coaster editor track pivot offset is limited to [-8, 8] now. Fixed: Toggling track camera on now properly instantly focuses the target piece. Added: Can now view guest thoughts in all stall dialogs. in VIP servers, jump and movement speed can be changed using percents, up to 1000%. Fixed: Fixed ride stations at the end of the track not being recognized properly. Added: Added 3 new barrel props, 4 closet props, televesion prop. This basically fixes all problems causing parts of wall-type items going invisible when not expected. Changed: Can now override queue paths (or sloped paths) with a queue path (or sloped path) of another style. Fixed: Fixed an issue where in some cases you could not build an entrance or exit next to certain station segments. This will be updated as the Roblox character structure changes in the future. Fixed: Fixed issue causing tracked rides to sometimes animate jittery when riding them. What time does normal church end on Sunday? Trash cans and water rides need to still be placed on paths and water though. Changed: Moved park star rating UI (again). Changed: Raised jukebox area playlist count to 40. Changed: When guests have an available mission, this mission will now remain available for a longer period of . Changed: Signs can now be placed at path height. Fix: Fixed an issue where the simulation stops working. Added: Hotkeys can now be used to change grid/rotation snapping settings (settings quickly J/K/L for horizontal/vertical/rotation snapping respectively). This results in both smoother rides and better visuals as wheels now avoid clipping the track. Fixed: Fixed an issue where the simulation would crash. Added: The vertical launch coaster can now use hold brakes. Fixed: Fixed an issue causing vertical turns to look very blocky on. Fixed: Ride vehicles now immediately properly position themselves when entering an instance. Fixed: Fixed an issue causing the hold brake to not be configurable for the beyond-vertical drop coaster. If you were using items with default brightness in your park, they will be adjusted automatically as well. Fixed: Fixed guest emotes appearing in arbitrary locations. Changed: Connecting two incomplete track segments will now snap the builder to the end of the second segment instead of triggering entrance building. Fixed: Fixed an issue causing synchronized rides to not depart unless a guest was in each ride (one guest in any ride will trigger departure now, or testing mode on any of the synchronized rides). Fixed: Fixed an issue causing terrain to be raised higher than it should be when editing terrain. Changed: Balancing changes, increased starting money a bit. Added: New intense ride: "Flying carpet". Hopefully this helps you know how to use it and become a more skilled Theme Park Tycoon 2 player!________________________________________________________________________Huge thanks to EvilCarrotGuy for providing this video for us! Fixed: Fixed an issue causing sloped terrain to be invisible. Added: The recently added multi-launch coaster can now use hold brakes. Fixed: Fixed the image picker not working properly. Changed: Increased maximum savegame size to 1.4MB. Changed: Primitives now count half as much towards the items per cell limit. The old version is now regarded as "legacy" and will be hidden from the build menus by default. Added: When park entry is too expensive, a guest will now appear anyway walking to the entrance and immediately back, clarifying that the entry cost is too high. Added: Pole items for brick (two thicknesses), wooden (two thicknesses plus a thick and thin cylindrical variant), glass (two thicknesses), metal (three thicknesses plus a thin cylindrical variant) and roman (bottom, middle, top). Fixed: Fixed an issue where multiline chat messages would now display lines other than the first line. when a ride starts by configuring triggers on the ride. Swinging behavior is re-predicted whenever the center of a train enters a new piece only. Fixed: Fixed minor internal issues on console. Picking an image should fail less frequently now. In addition, some keys are assigned to other actions by default. Changed: Tracked ride vehicles now snap to tracks based on their wheels instead of cart center. Changed: Changed item orders, changed some item names, changed some item subscripts. Changed: The transport train has a brown default support color now. (Tracks can overlap if at most one track is a station on a cell.) Added: The animation when moving items will now avoid clipping into the ground. Added: Added some test sound effects to all tracked rides. Fix: Fixed unexpected error during coaster track computation. Added: Can now extend ride stations by building a station at the back of an existing station. Legacy content can be made visible again via the settings menu. Added: Can now click a ride vehicle to open the associated ride menu rather than having to click e.g. Fix: Fixed the chat filter being overly aggressive. a twister. primitives) and not others (e.g. Manage all your favorite fandoms in one place! Tutorial | Theme Park Tycoon 2 Wikia | Fandom Fix: Fixed an issue where guests could not play. Added: R15 character model support (optional, experimental). Changed: Updated French/Korean translations. Changed: Painter tool will no longer paint materials be default (Desktop Only). Changed: Saving/loading internal logic to prepare for future changes. Changed: Tightened ride statistic display. Added: Rides automatically draw fences/curbs around the ride now. Join my discord server for early access to videos:https://discord.gg/gU7Ecyp (You must be over 13 years old to use discord)Game: https://bit.ly/33h7Coa . Added: The chats commands ''/psadmin-allowfreecam'', ''/psadmin-setmovespeed, ''psadmin-setjumppower and ''psadmin-setnamesvisibility'' now also enable ''*'' instead of a player name, causing the command to affect all players in the server. It can be accessed in-game at the bottom of the settings menu. Changed: Items such as stalls, ride entrances/exists and seats will copy the path style from any direction now (the blue marker when building the item indicates the direction that gets most priority). Changed: The camera will zoom to a third person zoom level when leaving a ride/toggling first person camera off. However, you are able to build the ride, then place the 3 items without issue). Hold Shift and Use mousewheel. -- Holding Shift isn't required, it's Fixed: Fixed some very critical wood grain issues on the wooden crates. The left mouse button interacts with all buttons, objects, and people on the park by clicking once. Fixed: Fixed issue causing the music list to be cleared when a jukebox was removed when other jukeboxes still exist. Added: Jukebox music can now be reordered, current playing song is highlghted and if the game music is disabled, a warning is displayed. Changed: When dragging paths, height lock mode will now be enabled automatically during the drag to behave more consistently (Desktop only). Fixed: Fixed an issue where the jukebox could not be built. Added: When column/plane locking is enabled ([Ctrl] or [Shift]), the middle mouse button can now be pressed to snap the lock to the target item its column or plane. Added: Most lights, particle emitters and TNT can now be activated by various other items. Fixed: Fixed gamepads being unable to properly use the delete everything function. Moving Objects, Buildings, Etc. :: RollerCoaster Tycoon 3: Platinum Changed: The image picker will now (usually) resolve images faster. Fixed: Fixed a bug where guests sometimes went invisible in queue lines. Added: Guests will now put their hands in the air on tracked rides when they enjoy a particular drop. Changed: Balancing maximum guest algorithms. Added: Terrain block manipulation tab now supports area block manipulation. Do Not Sell or Share My Personal Information. Changed: Raised ride limit from 50 to 75. Changed: Guests now vary in the amount of money they will want to spend on a thing. Changed: Chat now behaves nicely with the new privacy settings. Note that this is only available for some items (e.g. Fixed: Fixed an issue causing vehicles to sometimes be positioned at an incorrect location when using the improved physics model. Fixed: Fixed an issue causing rides to get stuck in odd positions (hopefully). Added: New paths that support custom material selection. When using a keyboard, the [Ctrl] or [] key can be held down to quickly switch to this mode. Theme Park Tycoon 2 Wikia is a FANDOM Games Community. Added: Added a range of new thoughts for visitors for stalls. Added: The precision build mode can be used on touch screen now, Added: Added music and sfx volume sliders in the settings menu (replacing the on/off checkboxes). Added: 8 new wall types (brick and glass), 2 fence-like walls. Added: Roman walls/fences are now recolorable. Fixed: Fixed the button not leaving the "pressed down" state when releasing the mouse button out of the button area. Fixed: Fixed issue causing teleports to not detach when removing a teleporter. (Not supported when using the tap to move character movement mode.). #2. Changed: Plain roof, ceiling, spotlight pole, ceiling light rod, (vertical) rope and (vertical) chain items now count less towards the items per cell limit. Changed: Minor multi-launch coaster track adjustments. (Requires the jukebox gamepass. Fixed: Fixed stars display in loading dialog. Added: New (redesigned) roller coaster Junior coaster. Fixed: Fixed issue causing the water color to be reset when a water alterator was removed when other water alterators still exist. Fixed: Fixed a rare issue causing physics to be computed incorrectly for tracked rides. In todays video I'll be showing you how to use the Precision Build Mode in #Roblox Theme Park Tycoon 2. Added: Steep less-sharp turns coaster pieces. Added: Crowd SFX, depart SFX, income SFX/VFX. (Not currently supported by controllers). Fixed: Fixed an issue allowing too many trains to be spawned on a ride. Thus, items can be placed within each other. Changed: When saving parks, the game will no longer lock up until saving is complete and will thus allow you to continue building while the park is being saved (in most cases). Changed: New experimental track drawing system enabled for the vintage cars, log flume, transport train and monorail. This part of the Tutorial shows the player how to find rides and place them. Added:Track rides now support custom ride modes (under ride modes). Added: When removing teleporters the game will now ask for a confirmation before the removal is completed. Added: Most particle emitters support dynamic modes now, allowing them to pulse or toggle over time. Added: When riding a tracked ride a new "in front of the train" camera can now be used aside in the first person view. Fix: Fixed a bug where some savegames would not properly load. the track. The following built-in ride modes are now supported (next to the default mode: reverse- and forward- incline shuttle mode, powered launch shuttle mode, backwards mode, 2 and 3 laps mode. Additionally, all items that support off-grid building can be rotated on all axes using the precision build mode now. Hold [Shift] and click an item using the picker or remove tool to select it using the precision build mode and also copy its position and rotation. Added: Disable collisions mode, allowing items to intersect. Added: Ride departure synchronization. Legacy, Added: The hydraulic launch coaster boosters can now switch between the "hold and launch" and "boost" modes in the ride operation settings (supports the new and legacy, Added: The most recently used custom snapping value in the precision build mode, Changed: Ride operations tracked ride settings can now be set to more precise values. Changed: Enabled physics pausing while streaming content in again. Changed: Characters now always spawn in front of their own park. Changed: Timers on the periodic activation mode can now have more precise interval and offset values.