The ninjutsu cost of Ninja of the Deep Hours is a cmc of 2, which is a much better rate than hard casting it, and which avoids summoning sickness. Some enablers that I used to play in the past but just barely miss the mark are Sage Owl, Spire Owl and Augury Owl. In that sense, our evasive 0 and 1 drops are first and foremost in the deck to get Yuriko online as soon as possible to help us grind for advantage. AP45054 1 minute ago. With Yuriko then, not only do we have a commander who works well, but one who is perfectly tailored to using ninjas effectively. Personally, I like to play to win, and love to optimize every deck that I play. Phantasmal Image is whatever we need it to be. But believe it or not, a deck like Yuriko's has been an ongoing project for me for years, and I could never figure out how to make it work until now. We'll draw a card off of every dude we play (and we'll be playing lots of dudes), and we'll draw off of every attack too. Terms of Use | Side note: My play group plays a lot of black, so Snuff Out can feel pretty bad. Another way is to chain extra turns: Another turn = another combat step = more Yuriko triggers. Temporal Mastery deals 7 damage off Yuriko's trigger, and you can use something like Brainstorm or Scroll Rack to cast it for it's miracle cost later. However, the card that I was most excited to find was Unnatural Selection. Of my excursions into UB, the deck that got me most excited was Vela the Night-Clad. There are only five more creatures in the deck, and these are included for their particularly potent abilities. That primer was my first real exposure to cEDH thinking and got me really excited to play the format. Feel free to skip some of these if you have a good sense of how Yuriko works. Ninja This card was only ever in because prior to Neon Dynasty he was a ninja that could hit the board for a ninjutsu cost of 2 and start racking Yuriko triggers. Complete Comment Tutorial! The last creature I want to highlight is Thada Adel, Acquisitor. I don't have experience on higher tiers power levels, so I'm soliciting advice on deck construction and game theory/strategy. EDH Recommendations and strategy content for Magic: the Gathering Commander. Unless it's an emergency, we're probably not using any of our creature lands to cheat Yuriko into play, but once we have a Ninja enchantment on board, they each represent more card draw. It also helps a lot that Tetsuko benefits from her own ability, acting as another unblockable attacker. Tapped out has the "maybe" board already loaded, but I am holding onto copies of [[cryptic command]], [[deadly rollick]], [[fierce guardianship]], [[swan song]], [[mystic remora]], [[rhystic study]], [[time stretch]], and [[phyrexian metamorph]]. This led me to cut all the 1 mana unblockable creatures, as I believe a 1 mana flyer with a relevant ability is more crucial to our game plan now. However, if Door turns out to be too difficult to activate, I plan to swap in Obelisk of Urd. It is a testament to Yuriko's power that she can and is played in cEDH. They also function as enablers for Yuriko in your opening hand. Also, I love the flavor of ninjas dropping from a flying contraption! Once we go up a step in size, we begin to notice some more significant abilities. Terms of Use | As such he was consigned to the scrap heap and I haven't missed him. The only card filtering option I've retained is Sensei's Divining Top, largely because the ability is reusable. For most decks, this section would be fairly boring. However, there are still a few cards that I considered that are worth taking a look at: Necropolis Regent was one of the anthem effects I considered early on and ultimately cut in favor of Door of Destinies and Coat of Arms. Once I have the chance to test this deck extensively, I'll have a better idea of what tweaks would make this build more effective overall. By Theme 0 0 31. I love this card, but all of our good artifacts in this deck are low cmc and are best when played early, and we overpay and get them too late with Whir. Yuriko is an interactive commander whose ability allows us to circumvent the commander tax. Its a great play to make him unblockable with the thopters, then ninjutsu in a ninja, only to recast him and make more thopters, which can enable more ninjas themselves. Inkfathom Witch offers us a way to turn our little dudes into a real clock. We want to get damage through as early as possible, and the more cards we can draw to let us put bodies on board, the better off we'll be. You always think that you need mass evasion, but oftentimes if you can just get a few key ninjas through at the right time you're good, and this helps us to do that. Yuriko can be built with a variety of power levels in mind. At the time we only had seventeen ninjas, so in addition to a little help from Arcane Adaptation and its functional equivalents we ran Mirror Gallery and a tons of Clone cards with the profligate goal of copying Yuriko herself for fun and profit. Barring the above strategies, we can just use our ace-in-the-hole top-deck manipulation pieces like Scroll Rack and Soothsaying or Lim-Dul's Vault to set up the top of our deck to do enough damage to finish off the game. Fifthly, since we care about dealing damage off the top of our library, being able to manipulate that with Scroll Rack type of effects are a huge bonus. I realized that it was in the best interest of the deck to have creatures with native evasion so we could ignore the cards that were solely included to grant evasion. We might also want to grab the best card on the deck. For this reason the only high cmc cards I am playing generally are those that like Commit / Memory, Temporal Trespass, Temporal Mastery, and Alrund's Epiphany that we'll ultimate cast for cheaper. I'll probably try this when I find which of the new ninjas I don't like. Luckily for us, Yuriko already does a really good job of ensuring that we draw lots of cards, but blue and black have the best options for card draw, and I think it would be wasteful not to take advantage. TappedOut.js Blog Widget, Kamigawa stuff! In the past, Yuriko was a disruptive general due to the lack of immediate win conditions. This deck relies heavily on having a creature on board at all times, so there are not many situations where we want to destroy all creatures with something like Damnation or Toxic Deluge. There are very few decks that could convince me to play Tormented Soul in Commander, but this is one of them. Nonetheless, I found that too often I didn't have enough good targets for it, and when there aren't good targets it's a vanilla ninja without evasion, albeit a beefy one. Lastly, Brainstorm and Ponder are already great cantrips on their own, but are especially powerful in a deck that depends on topdeck manipulation. Most primers for lists assume you have some knowledge of turbo naus strategy, and I've seen a lot of discussion . Yuriko. This is especially great because ninjas tend to do poor damage on their own, so this allows us to dish out some real damage to them. and our
Sneaking in with Satoru Umezawa Ninja Tribal - EDH Showcase The start of the majority of your games will go as follows: Turn 1: Use or to cast an enabler. Since then I have play-tested extensively, and have cut and added cards as new sets are released. We want these to be evasive so that they are unblocked, and low cmc so we can get them out early to enable our ninjas, and then redeploy them the same turn if possible to use them to enable still more ninjas. We've already talked a little bit about Inkfathom Witch and Glen Elendra Liege, but Door of Destinies and Coat of Arms are intended to really push our team over the edge. So my list is probably more competitive than casual.
Yuriko Hishimi - Wikipedia I know what you're all thinking: "Scot! It's another copy of the original Sakashima the Impostor and Spark Double, but it also let's Sakashima's Student become a Yuriko clone, and thus has an additional upside. Of these, Arcane Adaptation and Conspiracy are our best options, as they change the creature types of the dudes in our hand. As mentioned earlier, the topdeck manipulation category can be divided up into 2 sub-categories: When deciding on cards in this category, I prioritized instants over sorcerys. This ability isn't just a win-con, but more importantly, card advantage. Other people can view your private deck by using this url, Dimir, Other People's Decks I Like, Killer Deck Lists, decks, Ninja, commander, edh, Uncategorized, Get this, EDH, Try outs, EDH, yuriko, Future Decks, Spotted in the Wild, Commander, Interesting/Fun Decks, General Decks of other People, Favorites, Inspo, Decks I want to build that others made, tribal, deck, Ideas for future Decks, EDH, My Decks!, Inspiration, Motivation, blue black, EDH, EDH Wishlist, Ninjas, Favorites, Cool Decks, Comparison Decks, Builds, Commander Decks, Expensive Decks wot im Interested In, Seems there are no cards in the Acquireboard. During the mid game, we mostly want to put our "high cmc but still interactive" cards on top, such as Submerge or Force of Will. Back in the Pre-Modern Horizons day we were all in on copying the seventeen ninjas we had, and trying to dupe Yuriko as much as possible. This realization lead to the inclusion of Night's Whisper and Phyrexian Arena. To begin with, Commander Ninjutsu is effectively an activated ability which functions from the command zone. Its a great card and if you have and like it by all means play it. While this guy has ninjutsu and can actually dish out respectable damage on his own, he doesn't have any other abilities, making him suboptimal here. Tetsuko Umezawa, Fugitive is a weird inclusion in this deck.
Primer edh1.10 ~ Yuriko, the Tiger's Shadow ~ Ninja ~ Budget EDH Our playgroup decided to try out cEDH with more budget-friendly lists.I decided to go for Yuriko (other Decks are Tatyova, Breya / Anje, X) and I took Zack's basic design of the deck. I've pointed out that we'll be relying on Yuriko's burn damage to finish off our opponents.
Yuriko, the Tiger's Shadow CEDH Deck Tech - YouTube Yuriko, the Tiger's Shadow (Commander) - EDHREC As an example, we'll take that most famous member of the tribe, Ninja of the Deep Hours. We have to remember that evasive one drops also do terrible damage with Yuriko triggers, so we don't want more than we need. We're playing the typical suite of 2-mana rocks that any non-green deck would play, but our best pieces our. Aside from the Yuriko deck, I've been trying to find more ways to interact with you all. But I still might put him back in some day for old time's sake. )Also Demonic Consultation and Tetsuko Umezawa are cards that show up most of the times.
Yuriko Casually Competitive EDH Deck - mtggoldfish.com It was essential pre-Modern Horizons and still very useful afterwards in turning our enablers into ninjas. Archidekt link: https://archidekt.com/decks/711488#Yuriko's_Rack, Tappedout link: https://tappedout.net/mtg-decks/yurikos-rack/. Cutting one of the original ninja legends was a sad thing indeed. The most obvious benefit of this lower cost is that we will have to invest less mana initially to get our Ninja strategy activated. I either do this by multiplying the ninjas on the field (changelings, [[conspiracy]] effects, or [[mist-syndicate naga]] tokens) or multiplying the yuriko triggers ([[sakashima the imposter]], [[spark double]], and potentially [[phyrexian metamorph]]). Here, our top-end creatures are included to put us over the edge and make Yuriko overwhelming.
Yuriko, the Tiger's Shadow - TappedOut If you have any questions/comments/suggestions feel free to leave a comment! It is yuriko but with lots of Ninjas. Ertai Planeswalker. Oftentimes if we have one of these out, a few creatures, and one of our evasion pieces above, we can win in a single turn. As long as we have any of our Ninja enchantments active, Coat of Arms will provide gigantic increases in power to our team. Yuriko, the Tiger's Shadow (2022) (Commander / EDH MTG Deck) to see the latest version Yuriko, the Tiger's Shadow (2022) Commander / EDH* UB (Dimir) jimmyfoas Upvote 0 Playtest v1 Similar Deck Space Card Recommendations Commander Recommendations Card Kingdom $2K - 3K TCGPlayer Mkt $1.3K - 1.6K CardHoarder 216 TIX Compare to Spoiler Timeline [ [Brainstorm]], [ [Scroll Rack]], and [ [Jace, the Mind Sculptor]] are all really important. This site is unaffiliated. Yuriko, the Tiger's Shadow Topdeck As Card Average Deck Decks Combos Yuriko, the Tiger's Shadow (Commander) - Topdeck Theme $9.99 $7.71 8.06 TIX Yuriko, the Tiger's Shadow 646 decks (0.027%) Rank #3 Navigation By Theme By Budget All Cheap Expensive Links Aetherhub Archidekt Deckstats Gatherer Moxfield MTGGoldfish MTGStocks Scryfall Propaganda is our other option for protection, and will likely dissuade most opponents from sending attackers in our direction. I think Paradoxical Outcome could be a really interesting way for us to protect our creatures while drawing more cards. Discord Server | This is often times the easiest and most effective way to win. This means that of our Ninja enchantments, only Arcane Adaptation and Conspiracy are effective synergistic pieces, and Yuriko will not trigger Door if we're casting her via Ninjutsu. The suite of 8 cards I use here have in my experience been the cream of the crop (Mothdust Changeling, Slither Blade, Wingcrafter, Triton Shorestalker, Changeling Outcast, Mist-Cloaked Herald, Tetsuko Umezawa, Fugitive, and Dimir Infiltrator).