Please enable JavaScript to get the best experience from this site. A 4-mana 7/7 is always good, and those stat lines plus the haste make casting this and giving up a land somewhat worth it. In addition to today's spells, many green planeswalkers can search out creatures and lands from your deck (like "Vivien Reid" and "Nissa, Steward of Elements"), ensuring your hand never runs out. Land cards are a staple of the game, and here are the ten most powerful. A lot of that is the fact that it's a symmetrical effect, and really only playable in mono-black, but I would argue that a much larger reason for this lack of play is simply that people are unaware of this dollar common from way way back in Urza's Destiny that has never seen a reprint despite not being on the Reserved List. Check out their store here: https://www.cardkingdom.com/?partner=nizzahon&utm_sou. Regardless of how its done, animate land cards turn lands into creatures, plain and simple. Typically found in green, certain spells can turn lands into creatures, letting you choose whether to tap them for mana or use them in battle. While the attached pump effect isn't quite as excellent as being able to whittle away at your opponents' life totals while boosting your own, it can nonetheless prove valuable if you somehow manage to wipe the rest of a board. Uly Van Hammer. The black Genju is Genju of the Fens, a 1-mana enchantment that can turn an enchanted Swamp into a 2/2 with a pump ability. For only three mana, you can turn an empty board into a raging army of lands that can stomp the opponent. Mana doublers are heavily sought after commodities when it comes to EDH, and Crypt Ghast is no exception. All right, we'll get to the criteria for our Too-Specific Top 10 list in a second, but first I wanted to share the decklist I've been talking about. It was the destruction I could inflict by pairing this with a Pyroclasm and a Yavimaya, Cradle of Growth that got me. While it still plays a part for those of us not willing to shell out the cash for the mostly superior options, it suffers both from not being able to selectively keep your creatures while killing your opponents' and from sometimes not being able to wipe out the creatures with tons of +1/+1 counters on them. X cant be 0. But in the meantime, you can still use his impressive stats for the fight mechanic or other power-related tricks, and whether he's ready for battle or not, Swordtooth lets you play an extra land each turn, quickly preparing your strongest spells. This powerful effect does have a drawback, though, as City of Brass deals one damage to you whenever it becomes tapped. Scan this QR code to download the app now. Newer players would do well to steer away from these options, although if they're anything like me when I was new, they'll probably hold on for dear life. I've settled on turning them into creatures. artifact lands become artifact mountains, creature lands become creature mountains, and legendary lands become legendary mountains. Thanks for the suggestions! Its animate land ability is its +1, which turns one of your lands into a 3/3 with menace and haste. It tutors out any number of basic lands out of your library and puts them into play as 4/4 creatures with trample. The Arena Media Brands, LLC and respective content providers to this website may receive compensation for some links to products and services on this website. Its a powerful and often unexpected strategy that can quickly take over the game with the right tools. Terra Eternal CMC: 3 Eternal is a bit off-color for most land decks, but since you only need one white, it's usually workable. Exploration's hefty real-world price makes it only accessible to devoted players, but it's still one of green's strongest aces. There was a deck list that I know I discussed a bit a week or two ago the link can be found. Scryfall is not produced by or endorsed by Wizards of the Coast. That said, if you have the money for the real thing, this more fragile creature version really doesn't tend to be the best option available. While this strategy has risks (see below), it can overwhelm opponents with sheer numbers. {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. Draftsim.com is unofficial Fan Content permitted under the Fan Content Policy. It can also be put into your hand if the land it was on is killed or destroyed, which adds some nice redundancy. Throw in the useful elf and shaman subtypes and you have a top-tier gardener. All Forests are 1/1 creatures that are still lands. CMC: 3. 5 Rishadan Port. It makes it so strong as a commander specifically, and Id love to try this out. Its big, it forces your opponents to interact, and it dominate boards when it connects with an opponents face. +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. Cookie Notice Slate of Ancestry (most absurd draw I've done with it was 44) Life from the Loam (keeps jolrael juiced) Liege of the tangle (can be insane) Thousand-Year Elixir (makes sure we can get use even with removal) Uro is sacrificed when he enters the field unless he escapes from your graveyard by paying four mana and exiling five other cards from it. 2 NostrilRapist 2 yr. ago Given that it's not difficult to have more than two to three Swamps, especially when casting a five-mana creature, and that Urborg, Tomb of Yawgmoth lets you do so while not having to actually stop yourself from playing utility lands, this has a rather rapid effect on the amount of mana available to you. That is unless you can think of a specific corner case of a deck where it equipping for one less life than Lashwrithe would be super relevant. #MTG #Magicthegathering #MTGArenaThis video is sponsored by Card Kingdom! And if you have the extra mana, you can cast Outburst for eight to apply its awaken effect, turning a land you control into a 4/4 elemental token with haste. You can on Twitch! A place for general discussion of Magic: The Gathering. All lands are 1/1 creatures that are still lands. Rakdos, Lord of Riots; or a Dead Sprint to the Finish Line. One of the land interaction strategies is to animate them, or turn them into creatures. It can also be activated the next turn if you dont mind sacrificing the planeswalker altogether. Ruinous Path is just a worse Hero's Downfall. However, Skyshroud enjoys elf synergies; pick one based on how elf-reliant your deck is. The only area its lacking in is its actual power. That works well with its landfall trigger, which has you put a +1/+1 counter on a target creature you control. Land creatures you control have flying. Heck, your mana might have actually improved since Deconstruct can take up to two colorless mana in its cost (perhaps from Sol Ring) but provides three green, preparing you for green-demanding spells like Primalcrux. It also gives haste and trample, which is often what decides if these kinds of cards good or bad. Some effects permanently turn them into land-creatures. Your email address will not be published. Its still a land. where the text includes lands and the text includes still and the text includes creature. Id have loved to see this give trample. It typically results in you pulling 10+ land/creatures out of your deck and onto the battlefield. Like, 2G, target creature becomes a forest, And if you need all of your creatures to be forests, play. The Citys Blessing was a questionable mechanic in a few regards, as its astonishingly easy to obtain regardless of your deck. If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. Add to that the extreme flexibility of being able to hit any target or just draw a card instead, and I would imagine that this particular cares-about-Swamps option will continue to climb these ranks as decklists are updated. This isnt going to do much for you in the long run. While it can't target players or planeswalkers like the more expensive versions can, the easy lifegain combined with relative ability to remove most creatures fits the bill for a lot of decks specifically centered around life totals. However, over the years, many lands cards have been created with unique abilities that can alter the course of the game dramatically in your favor. (US): https://bit.ly/3KmgywT (CA): https://bit.ly/3MozPzv Want to support the channel? The 10 Most Powerful Land Cards In Magic: The Gathering, Ranked Best Dual Land Cycles Color-fixing in Magic has long been a staple of all eternal formats. More than that, she reveals and lets you play lands from the top of your deck (assuming you have plays remaining that turn). Crusher Zendikon + Crackling Emergence, The 30 Best Creaturefall Cards in Magic Ranked, Thalia and The Gitrog Monster Commander Deck Guide, The 30 Most Expensive and Must-Have Cards in March of the Machine. Lands are an essential part of any deck, and swarming them generally isn't too risky since few cards can punish them; often, games are decided by who can play lands faster. With its final ability, it returns all lands from your graveyard to the field, then shuffles your graveyard into your deck. Fendeep Summoner is a 3/5 for 5-mana that can turn two of your Swamps into 3/5 creatures. Get 20% of your purchases in their store by using the following links and entering the Code \"Nizzahon\" on checkout. Before the days of Damnation and Toxic Deluge, there was a go-to removal spell in black. Then, +1 places three +1/+1 counters on a non-creature land you control, makes it an elemental creature, untaps it, and gives it vigilance and haste, quite a slew of bonuses. In the immediate aftermath of our Top 10 there are a few options that both seem like they should be seeing more play, and a few that I would argue shouldn't even be seeing the limited inclusions that they are. (Did you know that Last Stand is the only five-color spell with the means to directly kill a target player?). Wall of Resurgence gives creatures a 3/3 for you on top of being a pretty big wall at six toughness. Explore the Vastlands ( 3 ) Sorcery Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. RELATED: Magic: The Gathering - The 10 Guilds Of Ravnica Ranked By Their Strength In Commander. While that isn't a blanket statement given that you may only be able to trigger this particular Nightmare once per turn in a lot of decks, and at sorcery speed to boot, the repeatable nature of Dread Presence is not to be underestimated. {3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and Whenever this creature attacks, exile target card from defending players graveyard. Its still a land. I see this having the most value in a super friends decks where you can activate its abilities multiple times per turn. This drastically reduces the biggest downside of land-creature strategies (how you can quickly lose your mana against creature wipes), letting your lands safely battle foes and dodge most removals. The literal and graphical information presented on this site This may be only a slight change in wording on the card, but it makes a huge difference. You can on Patreon! Okay, so Outburst doesn't support land-creatures so much as it punishes non-land creatures, but it's still a great pick for the theme. Id be somewhat happy to have this card if your opponent was hellbent. Whenever a land enters the battlefield under your control, you gain 1 life. +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. Lets find out! In much the same way as Liliana of the Dark Realms, Tendrils of Corruption will let you deal overwhelming amounts of damage to a creature of your choice and gain you the same amount of life, all at a much cheaper cost than the more old-fashioned Drain Life or Corrupt. The Arena Media Brands, LLC and respective content providers to this website may receive compensation for some links to products and services on this website. The first among Nissas is Nissa, Worldwaker, a 5-mana planeswalker that can either untap four Forests or make a 4/4 with trample out of a target land you control. But whether he escaped or not, he draws a card on entry, gives you three life, and lets you place a land onto the field. Even though there are countless older lands with famously broken abilities, many might need an update on some of the newer and more accessible powerhouses they can put in their mana bases, as some of these newer cards are astonishingly close in power. This site works best with JavaScript enabled. Mark Rosewater mentioned he liked the term "landfolk" as a gender neutral term. Arch Of Orazca utilizes this to an even stronger degree, letting you draw a card for five additional mana if you have at least ten permanents in play. However, Nightmare Lash is a lot less flexible an option than its later version, and as such will often end up just outside of the 99. This is why Zendikar Risings new Crawling Barrens is such a delight, as this land can always get bigger when you need it to. Replicate basically lets you cast the spell as many times as you want, so you could cast this five times for and animate five 3/1 lands. It also has the replicate keyword. Its ultimate is a total bomb. Heck, youre probably already winning if the board is clear and youre soaking mana into a 6/1. I like having this effect at instant speed because it turns this into a combat trick to further increase its versatility. Like other sagas, Mending applies its first effect as soon as it arrives, and then applies its next two during your following upkeeps (sacrificing itself once all are finished). Recently, I completely reworked my five-color Cycling deck, which was known to spin its wheels a bit. Welcome to Too-Specific Top 10, where if there isnt a category to rank our pet card at the top of, well just make one up! It can tap for a colorless mana, but most players will prefer to use its second ability - paying one mana and tapping it to tap another target land. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. See rule 305, "Lands." From the Comprehensive Rules (April 14, 2023 March of the Machine) 305. Additionally, whenever one of your lands enters your graveyard from the field, Titania creates a 5/3 elemental token, punishing foes for harassing your land-creatures (and regular lands). it's why enchantment land - urza's saga becomes enchantment land - saga mountain and dies from having no chapter abilities. Thelonite Druid ( 3 ) Creature Human Cleric Druid (1/1) Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. How Do I Turn Creatures Into Lands? : r/mtg - Reddit This is one of the best cards to have in your opening hand; for your first move, play your regular forest, cast Exploration, use its power to play another land, and then potentially cast another single-cost spell, all in round one! Are there any cards that turn non-land creatures into lands #1 May 12, 2011. These are the ten best land-creature supports in Magic: The Gathering! Absolutely no guarantee is made for any price information. This is a great card and commander for Naya () decks. Theyre still lands. However, you can sacrifice it at instant speed to gain two green, effectively giving you your mana back! Have you found success with it in Commander, or is it just a sub-strategy of landfall decks? it only overwrites land types. Card Search - Search: +for, +each, +forest - Gatherer - Magic: The While more expensive than the aforementioned Crypt Ghast, Nirkana Revenant nonetheless still sees quite a bit of play at the battlecruiser tables as a backup of the same effect. : The 10 Best Cards From Metal Raiders. Card prices and promotional offers represent daily estimates and/or market values provided by our affiliates. In formats like commander with increased life, you'd have plenty of health to spare, offering an amazing advantage for a single mana. So keep it out while you have excess lands to play; when your hand is depleted, sac it to help cast a big play. Heres a two-way tie between Crusher Zendikon and Crackling Emergence. Theyre still lands. Simply put, Its an extremely unique win-condition that very few decks will often be ready for. It turns all your lands into 2/2s with haste, reach, and indestructible. Id like to see more power out of creatures like this, maybe something like giving the land haste and indestructible and untapping it. Library of Alexandria can be tapped to draw a card, if you have exactly seven cards in hand. Please enable JavaScript to get the best experience from this site. Especially when you factor in that you pay two each time you want to use it, and it keeps a land down. I thnk that would be a good green removal spell. Summer Bloom requires just two mana and offers a single-use yet devastating power, letting you play up to three additional lands that turn. Still, paying one mana to turn your land into a creature isnt always beneficial. Since we here at Too-Specific Top 10 are wanting to lean away from predictable boredom whenever possible, let's just go ahead and overreact, eliminating lands . Of the cards we've talked about so far, the one that would definitely make our list would be Urborg, Tomb of Yawgmoth, along with the ever-popular and ludicrously expensive Cabal Coffers. Now, instead of being almost completely reliant on the likes of Psychosis Crawler, I had a powerful weapon that could search for any land and put it directly onto the battlefield. There are so few ways to negatively interact with lands that it makes it tougher for your opponents to handle when you employ them as your strategy and win condition. Theyre still lands. Im not a fan of making my land a 3/3 that I cant even use half of the time, especially early in the game, but this is one of the better ones in black. Privacy Policy. http://www.commandercast.com/category/articles/generally-speaking. Next:Magic: The Gathering Arena: 5 Best Things About Playing Online (& 5 Worst), Magic: The Gathering Arena: 10 Coolest New Planeswalkers From Core Set 2020, 10 Most Efficient Creatures In Magic: The Gathering's Modern Format, Magic: The Gathering - The 10 Guilds Of Ravnica Ranked By Their Strength In Commander, Magic: The Gathering Arena: 10 Best New Decks From The Core 2020 Set, Magic: The Gathering Arena: 5 Best Things About Playing Online (& 5 Worst), Magic: The Gathering And Yu-Gi-Oh! A 3-mana removal at sorcery speed is decent overall and great in Limited, but its poor in eternal formats. Useful as both a mono-green commander in EDH format or a regular deck member, legendary Azusa grants not one, but two extra land plays each turn. Eventually, you're getting the bonus of "Earth Surge" for half the mana alongside a 4/5 with vigilance. Im a big fan of Druid Class. However, some of them truly stand out from the others as the best. Destroying a non-basic permanent means you can take down any of the cards on this list, and replacing it with a basic in many formats can be impossible for certain decks that rely on multicolored lands. The 42 Best Animate Land Cards in Magic - Draftsim Otherwise, put it into your hand. Scryfall is not produced by or endorsed by these services. 10. That's right, black has its own version of the infamous High Tide! You could probably one-shot whoever might have that board wipe before they get a chance to cast it, turn cycles permitting, if you manage to give your creatures trample. It makes a 2/2 flier out of a land for one mana. Unlike some of the worse blue animate spells, you get more than a flimsy 1/3 and some actual power from your lands. Chief among them is the newer inclusion of the one-mana removal spell Defile, which would come in at number 11 if we continued the list, along with Corrupt in the number 12 slot. I think this card is neat. Once fielded, this enchantment simply makes all lands indestructible. Nissa of Shadowed Boughs is new to me, which I find surprising since its so strong. are copyright their respective owners. the Wizards of the Coast Fan Content Policy. Pumping mana into it will give it new counters with each activation, meaning it can be used as both a small blocker or a single-hit kill condition with enough counterspells to support it. Exploration simply offers an extra land play per turn, an amazing reward you can reap immediately. While this means you won't be able to utilize the extra resources immediately, it's still a cheap and continuous way to plow more soil. The overall problem with these kinds of cards is that the lands dont stay creatures forever, but that isnt an issue here. So there are cards that turn lands into creatures, but what cards turn creatures into lands? :symu::symg::symr:Intet, the Dreamer:symr::symg::symu: :symw::symu::symb::symr::symg:Cromat:symg::symr::symb::symu::symw: Zoetic Cavern is a creature that turns into a land. Land cardsthey form the base of the long-running collectible card gameMagic: The Gathering and are generally used to generate mana, the resource required to play other cards. {3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with Whenever this creature attacks, create a 1/1 red Goblin creature token thats tapped and attacking. Its still a land. A 6/6 for four mana is just good considering that most extra-turn spells are five mana. Unfortunately, he can't attack or block until you get the city's blessing by controlling ten or more permanents. Slower formats like Historic Brawl and Commander will be able to use it in any deck as an emergency mana-sink, but its ability to draw at instant speed makes it just as effective in slower control decks in any format its legal in, being incredibly easy to activate with just a little time and a few land drops. Okay, the Staff wasn't even in print during the early days of EDH, but versions of it that cared less about Swamps and more about black spells definitely saw play around much more casual tables (though even back then, they shouldn't have). Top 10 Green Sorceries in Magic: The Gathering - HobbyLark For the other 4 basic land types, there are: 23 Plains, 23 Islands, 23 Swamps, and 23 Mountains. You have to pay one blue and tap this creature as part of the cost, but the key fact is that the land stays a creature forever. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.