This command has the same function as the above command, it is an alias. I'm trying to build some and also using focuses to add a few but is there any other way?
Construction - Hearts of Iron 4 Wiki Jump to navigation Jump to search. A license from a country in your own faction results in a 25%[22] penalty to factory output. New to the game and all the in-game help is borked. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. there is another menu for the civilian factories, which are used to build structures. Doesn't it seem a bit backwards though? ). The production line shows the average penalty across all factories, -50%.
Infrastructure vs Civilian factories :: Hearts of Iron IV General Depends on the circumstances though. For France that's 36 or 37 depending on your strategy. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The total amount of resources can also be increased by building infrastructure. They also provide a 10% build speed boost to all things in the province. All rights reserved. You might think you dont need too many civ factories. A nation with good relations with a foreign nation can request a license from them to produce the foreign equipment. CapnJack Jul 17, 2019 @ 6:24pm. For more information, please see our
Converting civilian factories to military factorys | Paradox If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots.
Occupation - Hearts of Iron 4 Wiki - Paradox Wikis Because higher the infrastructure, the faster the construction ends. How to add civilian factories to specific states via National Focus. So, I decided to make a video to prove my point and win an argu. I wouldnt build close to the dangerous borders too unless I am confident in my military power. Producing non-licensed equipment results in a 50%[26] penalty to production output. 209 = { add_building_construction = { type = bunker province = 11392 level = 5 } } State Types. Infrastructure also references Civilian Economy -25.00. As the in-game modifier describes, the retention bonus is applied as a percentage of the loss in production efficiency (e.g. The base production efficiency growth per day is: (All quantities can be expressed in terms of percent or as a fraction, as long as they are expressed in the same terms everywhere.). Posts: 6. I think the payoff for IC in HoI3 was 4 years? but I'm not entirely sure. If the instant construction cheat is deactivated (default), executing this command will enable it. The No Step Back DLC introduced the railway gun which has a line limit of 5[8] military factories and the floating harbor which has a line limit of 5[9] dockyards. If you spot a mistake then you are welcome to fix it. It's cheap to build, too, so getting everywhere to level 5 isn't that hard. that is most likely because there are 0 free civil factories. The second factory receives -10% penalty because it both misses two units of steel and the second unit of aluminum. #6. Valve Corporation. TheFuego126 6 yr. ago Didn't work. The only way this command can be executed (other than aliases). It is important to know that the factories already in the line do not lose efficiency - what they are making has not changed. i useually do infa in the midgame as well to boost resources and supply. Aluminum is important for the construction of specialized vehicles and aircraft. keep ecnomy fast growth to boom. Does it work for every nation, or just the player who typed it in? However, in order to mobilize your tanks, navy and airplanes in war, you will have to buy lots of oil. If your aim is to build factories quickly, just build them and focus on the researches. Valve Corporation. Steel is the primary metal for most types of military machinery, whether it be tanks or ships. How do you change a civilian factory to a military one? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Appreciate the screen shot LordofWar16. I do, however, know that it takes some time to do so. Espaol - Latinoamrica (Spanish - Latin America).
how do you assign factories to build? :: Hearts of Iron IV General HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . Nations may pay for production licenses from nations that already have researched a technology. Information, Frequently Asked Builiding civilian factories is done just by clicking on map. I intend to use it for AI nations. Dont build anything in these provinces until you take the focus tree. These have a base output of 5 [1] industrial capacity. Caution: When military factories are lost or damaged and total factory count declines, the loss comes off the bottom of the list and those factories lose their efficiency. Resources cannot be stockpiledthey flow directly to production with any excess resources being effectively wasted. Showing 1 - 6 of 6 comments. Www videoen has shown it, just not the actual conversion. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. Cookie Notice it doesnt matter if you have 1 line and add factories to it. If by military bases you mean military factories, then yes. This would give you a new retention of 19%.). Conversion - old data, so caution - needs half as much IC to change to MF as building a new one from scratch. Production efficiency starts at a base (10%[10] without modifiers) and increases each day up to a production efficiency cap (50%[11] without modifiers). I only build Infra when I got nothing better to buildon OR I really want the resources boost. The new Production Efficiency can be calculated in three steps. allowtraits. Production efficiency is tracked separately for each factory. For research just focus . If you have 33 CivFacts, then the first 15 will contribute to the 1st project, the next 15 will contribute to the 2nd project, and the last 3 will contribute to the 3rd project by only at 1/5 speed (3/15=1/5). The table below primarily shows equipment for land units. Archived post. This command removes restrictions on general trait assignment.
r/hoi4 on Reddit: Is there a cheat to add to factories? Questions, Paradox The civilian factories traded for resources will be added to the total industry of the exporter, which means they will be available for construction, count for any national focus that requires a certain amount of factories and for the evaluation of economy laws. That is a good point.
How do you add civilian / military factories via focus? But the way factories are being modeled, I see a lot of non-expanding nations (UK, Italy, USA, Finland, Romania, etc) hitting their max factory limit by 1941 and then needing to focus on conversion in the second half of the game. To summarize, the real production efficiency will be given by. Land divisions and air wings are not produced as atomic units. Ships, submarines and convoys are produced in dockyards, which do not have production efficiency but are still affected by output tech. However, the player gets to keep a% of efficiency based on the change type. I tried adding a focus to my country that gives off map civilian factories, but when the focus is completed, factories are given, but it cant be used, when hovering over the factory count, it is listed under the "Civilian factories from occupation", just like the one in the Chinese focus, but the one in the Chinese focus . Required fields are marked *, I will be waiting for you in our discord channel.
Production - Hearts of Iron 4 Wiki Because higher the infrastructure, the faster the construction ends. To increase priority for construction, clik the arrow next to it to move it up in the queue.
State effects/add building construction | Hoi4 modding Wiki | Fandom crystal clear, thank you both. Discord Link. Infrastructure is what lets you move supplies around, so having it is good. Each point of infrastructure adds 10% of the resources in the state, not including those produced by buildings. I meant more on the lines of a console command, not an outdated mod. Second add the between [STATE NUMBER] = { } take a look at the major focus trees for exemples. Military Factories can be converted into Civilian Factories for 9000 [1]. See below. Tungsten is a rare hard metal mainly used for anti-tank munitions, but also machine tools and specialized parts.
How to add civilian factories to specific states via National Focus Military factories: Produces infantry equipment, transport, artillery, armor, and aircraft. I would advise against building civilian factories early game, they're extremely expensive (time-wise) costing 10,800 "factory power" (dunno what the proper term is). In the factory construction screen at the bottom you can see the conversion button. If you can, consider getting it all to level 10 during the midgame, because that unlocks the decision "Region Wide Industrial Integration," which, for 50 PP, gives you one extra building slot in a state with lvl 10 infrastructure. There is a command, called instant_construction, which will enable all building to be built instantly, without the need to account for consumer goods and building speed laws. Different kinds of equipment require different resources to produce. I'm starting with Russia in 2000 who have very low number of civs.
Offmap factories : r/hoi4modding - Reddit It depends on the province really. That is the only viable way. One of the most important aspects of this game is industry. There are three types of factories: civilian, military, and dockyards. Alternatively, the relative time in days to reach a particular level of production efficiency is given by. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. For example, when having 2 units of steel and 0 units of aluminum available and adding a new production line for Support Equipment (needs 2 steel, 1 aluminum) with 11 factories, the first factory receives a penalty of -5% because it misses one unit of aluminum. This adds 5 forts to a specific province in State 209. general_production = 0.5: Flat. Originally posted by Werewolf: Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there. Spam civilian factories then convert them to 301 military factories. debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of I tend to build CF in high infra states and MF in low inf states due to the former being more expensive to build thus using the inf build bonus more effectively. Privacy Policy. They also do repairs if they need to, and work on converting military factories into civilian ones and vice versa Military factories produce everything under the Equipment screen, so all your infantry equipment, tanks, planes, and trucks. Also, switching a production line to a related type of equipment cancels production of the current unit and the time spent on it, and reduces its efficiency depending on how drastic the change is. Interactive corporate website. 100%). The important question is, how many should you build. It depends on the province really. You are correct that it is a no brainer to build a factory instead of converting one. How To Use Civilian Factories (HOI4) 2,570 views Aug 2, 2022 106 Dislike Share Save Dijon Dillan 2.79K subscribers #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian. #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian Factories are in Hearts of Iron 4 (HOI4) and how to use them!Socials:Twitch: https://www.twitch.tv/dijon_dillan Tiktok: https://www.tiktok.com/@dijondillanTwitter: https://twitter.com/Dillan_EDDiscord: https://discord.com/invite/wBbEEKRKKuInstagram: https://www.instagram.com/dillan_essiambre/MUSIC:Real Folk Blues REMIX - RIFTI MUSIChttps://www.youtube.com/watch?v=O0YNpi7MfFoEdited by: Dijon Dillan If you own copyrighted material in this video and would like it removed please contact me at: DijonDillanContact@gmail.comDijon Dillan is a Canadian content creator.
The main output modifiers for military factories and naval dockyards are concentrated or dispersed industry technology, while civilian factories are mainly affected by construction industry technology and the economy law. Redirect to: Construction#Civilian factory; Retrieved from "https://hoi4 . The thread on Civilian Factories (CIVs) is the first in a series, more threads will follow. There are several ways to acquire more resources: This spreadsheet contains resources by country and by state, with tabs set up by version of the game. over time. First, determine the bonus efficiency by multiplying the retention modifier and the efficiency loss. The stockpiles can be viewed under the Logistics Tab . ic. Valve Corporation. Should you build infrastructure first? Because no major country can sustain oil output during war except USA. You must log in or register to reply here. All trademarks are property of their respective owners in the US and other countries. If so how many of them? BON: Efficiency retention bonus obtained through Dispersed Industry I to V or Flexible Line. Capital ships may, at any given time, have no more than 5[5], screen ships and submarines 10[6], convoys 15[7].
Building modding - Hearts of Iron 4 Wiki In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. Executing this command will allow you to freely assign general traits to commanders, etc. When a production line is switched while having Dispersed Industry unlocked and/or Flexible Line unlocked, the new Production Efficiency is not the result of a simple addition of the efficiency retention (listed in red in the previous section) and the Production Efficiency Retention bonus obtained from the technologies. Scan this QR code to download the app now. The penalty increases by -5%[19] per missing unit of resource per type and the highest applicable penalty is applied to individual factories. Come and meet with our huge family! instantconstruction. 10% retention incurs a 90% loss, so a 10% bonus would reduce the loss by 10% of 90% or 9%. Building IC in HoI3 was for most nations a bonus or optional you generally started with a lot more industry then you could ever hope to build. Production refers to the manufacturing of equipment such as tanks, guns, planes and ships used by the military to conduct a country's war. forum:1567238. The construction of buildings in states and provinces, including both military installations and economic development, is known as construction. All trademarks are property of their respective owners in the US and other countries. If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots. Same for shipyards. I don't understand how those got in even as placeholder values. Didn't see anything about this in the DD or forum, if it has been posted sorry. This represents a shortfall of at most 166.6 factory-days of output relative to a factory running at cap for the same period.
Trade - Hearts of Iron 4 Wiki - Paradox Wikis This page was last edited on 14 April 2023, at 16:57. The Math of HOI4 - (1) Civilian Factories. A wise precaution is to move your high priority and high efficiency production lines up in the list. He is 24 years old, he's been with his gf for almost 7 years \u0026 has two cats Shadow \u0026 Stella. So, building civilian factories at the start of your game is mandatory for creating a strong nation. I thought the whole point of the system was to model the conversion of industrial capacity towards military ends. So, should you build civilian factories in HOI4? Infrastructure is just a bonus at that point. Cookie Notice and our National focuses may also provide a way to gain licenses or provide bonuses to license production. For example, going from 25% of the cap to 75% of the cap takes days. One of the National focus trees has research to give you military factories/infrastructure and civilian factories. The minimum possible base growth per day is thus about 0.05% (near the starting cap of 50%), and the maximum 1% (100% cap & 10% current efficiency). Thanks for the help everyone! Per page: 15 30 50. Not used in manufacturing, but instead refined into, Light and Medium SP Artillery and Tank Destroyers, Tanks, Motorized/Mechanized and Armored Cars, Heavy, Super-Heavy and Modern Tanks and all variants, Large ships (Carrier, Battleship, Super-Heavy Battleship, and Battlecruiser), Level IV small ships (Destroyer, Light Cruiser, Heavy Cruiser, Submarine). Offmap factories. Ships have a lower limit of dockyards that can be assigned to build them. Up to 150[4] factories may be assigned to a single production line, but a country can operate multiple lines producing the same item. With the introduction of No Step Back, a +20%[17] modifier is applied to resource extraction in a state if there is a supply hub in it connected to the capital via sea or railroad. Does this reduce the demand, thus free up factories that are otherwise consumed supporting the domestic economy? Hearts of Iron IV > General Discussions > Topic Details. The USA can get away with building barely any civs (some build none at all). Specify a negative number to remove war support. this game is way different then Heats of Iron III, I liked the simple menu's then this lol, Go into the build option(next to trade in the top left). 1 more reply. Build a supply hub (or port) in a resource-producing state and connect it to the capital. Really helpful! Some countries like German Reich and Italy have infrastructure upgrade focus trees. Reddit and its partners use cookies and similar technologies to provide you with a better experience. (That line will never reach full efficiency) Or doing, say, lines of 15 MILs where the . Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I have looking for a console command to add factories but I couldnt find it. The base cost is 1[20] civilian factory per license involving 1936 technology or earlier (pre-1936) technology. All trademarks are property of their respective owners in the US and other countries. Equipment tables for air wings can be found at Aircraft. They will take some time to build and require more free civilian factories to construct thigns faster. It may not display this or other websites correctly.